Neurodiversity and inclusion, what we do.

Neurodiversity and inclusion, what we do!

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Neurodiversity relates to differences in the function of people’s brains from what is considered neurotypical. This means that neurodivergent individuals can process information differently.

Neurodiversity can come in many forms, including (but not limited to):

• Autism

• Attention Deficit Hyperactivity Disorder (ADHD)

• Dyslexia

• Dyspraxia

• Tourette’s Syndrome

• Epilepsy

#NeurodiversityCelebrationWeek #NeurodiversityWeek

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Inclusion, accessibility and making everyone feel welcome.

What else can we do?
What do we do that you think important but w haven’t listed.

We want our games events to be for everyone, if there is something we aren’t doing but could be please let us know.

Here is a short list of the most important things we do to make our events as inclusive as we can.

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1) Name and pronoun badges – Great for introverts, folks with bad memories and those who pronouns are important to them.

2) Clear signage to the event

3) Clearly identifiable organisers

4) Clear event descriptions and photos online, including full walkthrough of our event.

5) Keeping the events free

6) Code of conduct, which we enforce (we haven’t had to!)

7) Inclusion training for our staff (informal)

😎 Steering groups to help guide the committee.

9) Carefully selecting games and assigning gamers to games

10) Patient teaching and support when teaching new games

11) Layout of the room for noise clash and aiming to provide quieter spaces

12) Simple house rules in games to support all, nothing to change the game drastically, but allow folks to recheck things which are public knowledge.

13) Accessibility aids in our library, I use a card holder in most games

14) Open communication channels

15) At our large events, ‘accessiblity badges’ and space to declare what you want from the event so we can support you.

16) Mental health first aiders and training

17) Ensure the library contains a wide of ranges for abilities and disabilites, we have 4 games which require no sigh.

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A few recent examples:

We’ve had a few folks go non verbal during a game, not a problem,

Want to leave a game you aren’t enjoying, ask and we can probably make it work

Encouraging folks to watch the game if they aren’t yet comfortable – especially blood on the clock tower or RPGs (with permission)

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Here are things we are planning on doing.

Making the event walkthought an audio guide

Aiming for more accessible venues

Buddy / mentor system
Sign language


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Things I’m really bad at.
Alt Text on images… sorry!