Role Play games (RPGs) online and at the event sign up here. We even have some games run by the designers too!

Once you’ve found an RPG you like please sign up on Weekend Planner and RPG Sign up 

Not every game has an advert yet! If the games are fulll please ask we may have some extra options on the day so please ask last year we ran a few on the spot family games or can add you do a waiting list

For active discussion on RPGs please go to our discord https://bit.ly/HB-Discord

Code of conduct

Online Raffles including 3 bundles of £150 worth of RPG stuff to be won with one ticket!

Online RPGS In Recruitment

ONLINE RPG: Parslings SPECIAL GUEST

Parselings by Smunchy Games — Kickstarter

GM: Blue
Players: max 4
Timeslot: 14/05/22 7PM onwards
System: Parselings: A deckbuilding TTRPG
Notes: Will use Discord
System knowledge required: None. System will be taught during the session
Warnings: Rating: M. Portrayals of elements such as violence and themes that require a mature outlook.

Description:
It’s the end of a long day and perhaps the beginning of an even longer night. You each pass another of those odd graffiti murals on the wall of the station as you board the metro at dusk. Your carriage is mostly empty, occupied by a few slouching strangers with faces illuminated by phone screens. Your skin itches as your fingers reach for the fresh tattoos that you woke up with one morning.

You’ve wondered if you got them during an ill-advised bender, or if it’s an inexplicable symptom of the freak sickness going around. Rumour has it, that if you find others with similar tattoos, together you can twist reality and bend it to your will.

They call people like you Parselings, and your tattoos define you.

What do yours say about you?

Parselings is a deckbuilding TTRPG where you use a deck of cards and collaborative word magic to determine your fate. This game is open to new and old players alike.

 

Shadowrun CANCELLED!

Status: Recruiting
GM: Drake
Players: Max 5
Timeslot: 15/05/22 1.30-5.30pm
System: Shadowrun 6e
System Knowledge Required: No previous knowledge of Shadowrun required although reading through the quickstart document would be useful. Additional rules will be covered during the session. http://www.shadowruntabletop.com/wp-content/uploads/Downloads/Shadowrun%20Quick-Start%20Rules.pdf Pregens will be available (not the ones in the quickstart) or you are welcome to bring your own characters if you are familiar with 6e. Which ever you’d prefer, please contact me on discord (Drake#7027) so I can arrange to get the relevant character set up on Roll 20.

Notes: Will use discord and roll20

Warnings: Shadowrun is set in a dystopian future where cybernetics, magic and fantasy creatures coexist. Themes of violence, fantastic racsim and drug use are all common.

Description: Shadowrun 6e First Taste: It’s a Krime, an introductory adventure for Shadowrun 6e. Whether you’re new to the biz or you’ve been running the shadows for a while, sometimes you just need a little bit of extra nuyen. So when your fixer calls saying he’s got a lead on someone looking to field test some of Krime’s new weapons, well.. It might not be your usual thing, but you’ll at least hear the pitch.

 

 

Online RPG: Hypertellurians SPECIAL GUEST

GM: Frank (Mottokrosh)
Players: max 4
Duration: 15/05/22 6PM onwards
System: Hypertellurians
Notes: Will use Discord

Description:
An unlikely group of powerful—and yet flawed, in interesting ways—folk, the titular Hypertellurians, have been brought to an ultradimensional theme park, created by the famous wizard Riblerim the Unsure, Master Diviner. Some have been enticed by the promise of power, forbidden knowledge, legendary treasure, unhinged rides, or even sorcerous fashionistas. Others have simply been kidnapped. But Riblerim has been missing for 50 odd years now, and his creation has been… unraveling. Can you cram your pockets (where applicable) with superior loot and escape unharmed? Either way, Wonder awaits.

 

Mothership: May day


GM: Linden
When: Friday 13th May 2022 , 7pm UK time
Number of sessions : 1
System: Mothership (Player’s Survival Guide edition)
Number of players: 4 (2 slots left)
Module name: Ancient Enemies

Description: “Mayday. This is the Forty-Niner. We are under attack. We have suffered severe engine damage and have internal fires. Mayday. This the Forty-Niner…” The crew of the Leyland-Okuda corporate survey ship USCSS Fitzgerald answer a desperate SOS call, and soon wish they hadn’t…. Players are free to choose their basic character type: Teamster, Scientist, Android or Marine. Let me know what you want to be and I’ll then forward a character sheet with rolled up stats and equipment allocation appropriate to your archetype. Each character gets a small cash allowance which they can use to purchase extra items if they wish.

Warnings: Sci-Fi horror like Event Horizon, Aliens etc, violence, mental health references 

 

Online RPG: Wild Sea SPECIAL GUEST

GM: Ric
Players: max 4
Timeslot: 14/05/22 1.30-5.30pm
System: Wildsea
Notes: Will use Discord
Character creation and reference: https://docs.google.com/spreadsheets/d/1-5bclkDm6et4LH9yJSwEUyTpJWBO2tcxk3rswY0sI9k/edit?usp=sharing

Description:
The Verdancy happened some Centuries ago, A Burst of Growth and Arbor which drank up the seas and ate the salt within. Wildsailors sail Chainprow ships across an Ocean of Trees. Whether a Cactus-Person, Fungal-Folk, A Goopy-Slugoid-Post-Human with driftwood bones, A Shipwreck Come Walking due to the souls of what once was crew binding together into a single consciousness and animating spark, or too many Spiders all acting as Hivemind, Wildsailors all sail The Lignin Tide. Come out upon the Rustling Waves and enjoy a Narrative Wild Ride.

The Wildsea is a Narratively Focused Story game that uses d6s as the primary conflict resolution mechanic. Do not be worried about being new or knowing nothing about the system Ric is Literally (and without exaggeration) The World’s Expert on introducing New Players to The Growcean. Having acted as Head of Playtesting he has run hundreds of games with hundreds of New Players. He Knows It is a Special kind of Magic to Firefly for Greenlegs and hopes to see you out upon the Wooden Waves of The Wildsea.

 

In Person RPG in Recruitment

Call of Chtulhu (Including Prize!)


Recruiting for: May Charity Event RPG Session (In-person)

When: Sunday 15th May, 7:00 pm till close
GM: Sean
Players: 6 players (3 minimum)
System: Call of Cthulhu
Genre: Cosmic horror
Scenario: Why is That Rabbit Looking At Me? (An unpublished convention one-shot provided by Chaosium)
Era: 1920s

Description: The modest hamlet of Kilmahog, Scotland has been in turmoil ever since Nina has gone missing. It has been five days of searching and there has been no sign of the little girl. Talk in town has turned from “where to search?” to “why continue?” As the morning sun rises on the sixth day, Nina’s parents and their friends gather to continue the desperate search.
Warnings: This scenario features child endangerment

 

 

Fiasco

When: Saturday 14th May, e
GM: Sean
Players: 4 players (3 minimum)
System: Fiasco
Scenario: To be decided (See discord)

(Fiasco is an award winning ‘GMless’ game in which we play people with powerful ambitions and poor impulse control. It’s like making your own Coen brother’s movie)

 

So, Saturday night at the May Mega, I’ll be running a Fiasco playset, but which should it be? I’ve got a choice of three lined up… Tales from Suburbia, Dragon Slayers and Poppleton Mall…
(Fiasco is an award winning ‘GMless’ game in which we play people with powerful ambitions and poor impulse control. It’s like making your own Coen brother’s movie)

 

 

Dungeon Crawl Classics

GM: Ace
Players: 3 to 8 (players will be controlling multiple characters
Duration: 2 to 3 hours
Schedule: Saturday 12:00
System: Dungeon Crawl Classics
Topics: gonzo, oldschool sword and sorcery Notes: You will be controlling MULTIPLE characters

Warnings: the game module is an oldschool hack and slash, with a little violence and gore. I have ran this module many times and it isn’t too shocking, its sort of a PG/12

Description: I am bringing you something different from your regular RPG, a zero level funnel, you will command a small mob of peasants, sending most of them to their deaths!! Hopefully some survive, that depends how smart you are with their lives. remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere!!! The keep looming high on the hill has long been a source of fearsome tales and terrible legends. The locals are steeped in superstitious lore surrounding the keep; some of the tales ring with truth while others are misleading wives’ tales or the fanciful mumblings of a town drunk… But one thing is for certain, foul beastmen have been kidnapping villagers over the last 3 nights, and you have tracked them back to this dark, ruined, keep. You will start this adventure as meagre peasants, stood outside this site of evil and terror, bolstering yourselves and trying to get the courage to venture forth, and save your fellow townsfolk from the fetid beastmen who lurk inside.

 

MORK BORG

Mörk Borg English - Free League Publishing | MÖRK BORG | DriveThruRPG.com


Recruiting for:
May Charity Event RPG Session (In-person)
When: Friday 13th May, 7:00 pm
GM: Toby
Players: 5 players (3 minimum)
Duration: One-Shot
System: Mork Borg
Module: Graves Left Wanting

Description:
An immense cemetery, older and greater than memory, Graven-Tosk sits in Sarkash like a festering scab. To the east, the Shadow King’s manse looms always, impossibly equidistant. Although abandoned since the palace’s ruination, bodies somehow keep finding their way inside. All the while, living and unliving attempt to claw their way out.
Warnings: Dark horror fantasy, featuring Death, Decay, the Deceased, and Decapitation

 

 

RPGs (Full)

A quiet year

When: Sunday 15th 18:30
GM: Peter
Players: 4 players (3 minimum)
System: A Quiet Year
Scenario: To be decided (See discord)

The quiet year is an RPG about communities. You play as a community that is wracked with danger and barely survives. They have a year, just one quiet year, to rebuild, to grow and have peace. They just don’t know it yet. You will make decisions and have discussions as the community, but never remain or focus as one individual. One time you may play the piece of a dissenter, another time the teachers. You step into the role to voice opinion as they would. Due to the nature of the game there are a lot of topics for discussion that may come up as discussion for survival occurs, so the X card will be important if something appears you are not happy with.

 

 

Cybercrawl Classic

GM: Ace
Players: 4 to 5
Duration: 2 to 3 hours
Schedule: Saturday 5pm,
System: Cybercrawl Classcs
Topics: Cyber Sprawl Classics: A retro futuristic romp through the distant future! Dive in to the future year, 2020, as seen from the view of 80s cyberpunk and scifi writers 5 pre made characters, need 4 players minimum

Warnings: Vilocence

Description: “Remember the good old days, when contracts were underworld, security systems were there to be hacked, and the finale in every run was the boss fight on the 20th floor? Those days are back, with the cyberware you know, the AI you fear, and the mission payload you know is there somewhere. It is dystopian wreckage to it’s core, riddled with addicts high on second-life wetware , hackers plugging data-cables in their cyberware, Runners disemboweling corporate security on rooftops and in between them all: You, a group of down and out losers, sat in a bar, finding solace in a bottle…. …But this is NeoB, a city where things are constantly changing, and tonight you know it”