In Suspend, you want to be the first player to get rid of your share of the 24 notched, rubber-tipped wire pieces that come with the game. How do you get rid of them? Throw them away? Hide them under a cushion? No – you must hang them from a shared tabletop stand, using only one hand to place the piece on an unoccupied space. If anything touches the table after you place your piece, you must remove and reposition it; if anything falls off, you have to keep those pieces and try to hang them again on future turns. The first player to suspend all of her pieces wins!

The world of horseracing has long been associated with cheating in all its forms. But few games ever attempt to simulate that aspect. Players are assigned a horse and must move it around the track by rolling a single die. This would be rather boring if the game didn’t allow for the players to bet on another player’s horse, so the dilemma is whether or not to move your horse badly just to make it easier for the horse you bet on to win. Even that could be boring, but then each player is issued cards that allow them to commit dirty tricks, for instance making a horse fall or forcing the winner to take a drug test. All in all, it makes for some very interesting racing.

Cranium WOW includes an all new gameboard, 600 new cards with 15 fun activities (we promise), a 10-sided die (the 9-sided die just wasn’t working), a tub of lovely, lovely cranium clay, a timer, pads, pencils, 4 new character movers with custom hats and hairdos, and sass. Cranium is a roll and move game with four distinct decks of cards that have the players perform, answer trivia, sculpt, and use their knowledge of popular culture to advance through the board to the center. It is a very fun game and is designed for adults, or people who are “adult-like”.

This is a drawing and guessing game full of Disney magic and it plays like Telephone. You each begin your story with a Disney character doing something a little unusual.

One player might have to draw Piglet mowing the lawn, another drawing Aladdin jumping out of a cake. Everyone passes their magnificent doodles to the next player who must guess what they can see. They in turn pass their guesses to the next player who tries to draw it. When everyone’s characters finally return to them, unveil the amazing journey they’ve all been on.

Points for the best drawings and silliest guesses.

Party Alias features four major updates to the original game in terms of gameplay–these are all in terms of categories on the cards:

Book: Here, players must tell a story using all the words on the card
Smiley: Here the players must explain the words depicting a specific feeling (e.g. embarrassed, angry, happy, crying, afraid, drunk, depressed, and hysterical)
Pose: Here the player must create unusual poses
Camera: Here the player must try to describe a celebrity

This is a party game for families, friends and cow rustlers. The aim of the game is simple: think like the herd and write down the same answers as your friends.

If your answer is part of the majority, you all win cows. Yeehaw! If everyone else writes an answer that is matched by at least one other person, but yours is the odd one out, then you land the angry Pink Cow, and your herd of cows is worthless until you can offload it onto someone else.

The first player to collect eight cows wins.

BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game.

Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else’s) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table.

If a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who’ll get his shot off first? Play continues until one team meets its winning condition – and death won’t necessarily keep you from winning as long as your teammates pull through!

80 wonderfully weird beasties that ask you to ponder, “What noises would these creatures makes?”

One person randomly picks a target creature, ponders what noise it might make, then makes that noise, trying to keep it distinct from the other 4 monsters that are visible on the table.

The noise-maker gets a point if the majority of players guess correctly. Guessers get a point if guessing correctly OR if guessing with the majority.