It’s all about Pooch Points.

You score Pooch Points by doing what comes naturally to all Canine Kleptomaniacs – thieving and hiding underwear, socks, slippers and anything else that takes your fancy.

Choosing what to collect, when to hide and whether and what to trade with other players (as well as having luck along the way) will ultimately determine your fortunes in this silly, fun, fast-paced, simple-to-learn, family-and-dog-friendly card game.

In Suspend, you want to be the first player to get rid of your share of the 24 notched, rubber-tipped wire pieces that come with the game. How do you get rid of them? Throw them away? Hide them under a cushion? No – you must hang them from a shared tabletop stand, using only one hand to place the piece on an unoccupied space. If anything touches the table after you place your piece, you must remove and reposition it; if anything falls off, you have to keep those pieces and try to hang them again on future turns. The first player to suspend all of her pieces wins!

In Apocalypse Chaos, your ship has been surrounded by a hostile alien race and the situation looks dire, but you and your crew ain’t going down without a fight! You must work together to contest the onslaught of enemy forces, recover items of scientific interest, rescue the innocent, escape imprisonment, and destroy the alien leader.

The shadow of Bhaal has come over Baldur’s Gate, summoning monsters and other horrors from the darkness!

As you build and explore the iconic city’s dark alleys and deadly catacombs, you must work with your fellow adventurers to survive the terrors ahead. That is, until some horrific evil turns one — or possibly more — of you against each other. Was it a mind flayer’s psionic blast or the whisperings of a deranged ghost that caused your allies to turn traitor? You have no choice but to keep your enemies close!

Based on the award-winning Betrayal at House on the Hill board game, in Betrayal at Baldur’s Gate you’ll return to Baldur’s Gate again and again thanks to the fifty included scenarios only to discover it’s never the same game twice.

Can you and your party survive the madness, or will you succumb to the mayhem and split (or slaughter!) the party?

a dice game in which you don’t roll the dice!

You’re a Loa, a voodoo god who become the new god of death in place of Baron Samedi.
To take his place, you have to catch the more soul in one night, before the another Loa !

To catch a soul, the main mechanism seems easy: move one of your dice (of your color) to catch a dice. But after this action, you have a lot of optional possibilities who make the game more strategic:
pay one skull to change the face of the die
apply the power of the face of the dice
pay 2 skulls to play a new turn
Valid your combo of dice in putting them down on the spirit world of your player board to increase your score
As a Loa, you have also special power. At the beginning or the end of your turn, you can apply it for free or pay one skull to apply the power of anther player!
During the game, depending the quantity of “special white game” you will catch, you can also become the “Baron Samedi” and use all power for free.

The game finishes when a player have 18, 15 or 12 points, depending the quantity of players.
After that, all dice are getting down to the spirit world to look at the majorities on each colors and check who is the new Baron Samedi!

BANG! The Dice Game keeps the core of the Bang! card game in place. At the start of the game, players each take a role card that secretly places them on a team: the Sheriff and deputies, outlaws, and renegades. The Sheriff and deputies need to kill the outlaws, the outlaws win by killing the Sheriff, and the renegades want to be the last players alive in the game.

Each player also receives a character card which grants him a special power in the game. The Sheriff reveals his role card and takes the first turn of the game. On a turn, a player can roll the five dice up to three times, using the results of the dice to shoot neighboring players, increase the range of his shots, heal his (or anyone else’s) life points, or put him in range of the Indians, which are represented by nine tokens in the center of the table. Each time a player rolls an arrow, he takes one of these tokens; when the final token is taken, each player loses one life point for each token he holds, then the tokens are returned to the center of the table.

If a player collects a trio of Gatling symbols on the dice, he fires one shot at everyone else and rids himself of Indian tokens. Who’ll get his shot off first? Play continues until one team meets its winning condition – and death won’t necessarily keep you from winning as long as your teammates pull through!