In this award-winning game, players take on the roles of Grandes in medieval Spain. The king’s power is flagging, and these powerful lords are vying for control of the various regions. To …
Players represent corporations competing to assemble city buildings in their orbiting planets and install them onto specially-prepared platforms in the city districts. Each player wants to construct the most living space in the blocks that feature the most desirable improvements (Greenspaces, Spaceports, and Megamalls). Players can also erect Billboards at a loss, to entice customers and to reserve space for future construction. At the end of four rounds of play, the player who has earned the most points is the most successful developer and the winner of the game!
The world of horseracing has long been associated with cheating in all its forms. But few games ever attempt to simulate that aspect. Players are assigned a horse and must move it around the track by rolling a single die. This would be rather boring if the game didn’t allow for the players to bet on another player’s horse, so the dilemma is whether or not to move your horse badly just to make it easier for the horse you bet on to win. Even that could be boring, but then each player is issued cards that allow them to commit dirty tricks, for instance making a horse fall or forcing the winner to take a drug test. All in all, it makes for some very interesting racing.
Gold! Spices! Felinia is a mysterious continent, full of exotic riches! It‘s up to you to establish profitable trading posts, but beware: the competition is stiff.
Alone or with a partner, hire a ship, fill its hulls full of refined merchandise, and set off to make yourself a fortune.
Felinia is extremely interactive. It mixes an original bidding system with clever movement rules. Felinia is fascinating and addictive, for players new to games as well as confirmed masters.
An auction based game.
In each round a different player is the auctioneer and auctions off, primarily, factories with a unique bidding mechanism. Factories bring points and produce raw materials. Building factories themselves cost money and raw materials. But they are in short supply, so you need to manage your resources well. Linked factories and other improvements bring in extra points at the end of the game.
The player with the most points wins.