Glossary

Board games come with lots of new terminology:

  • Modern game: Games made since 2000, huge variety but generally more skill and less luck dependant than a classic game
  • Classic game: Older game, widely known, often reliant on luck
  • Euro game: A style of modern game which is less luck dependant and is lower in conflict
  • Amerithrash / Ameritrash: See Thematic Game
  • Thematic game: A game with a strong theme, often with miniatures/ models,   involving more conflict and luck than a Euro  game
  • Hybrid game: A lot of modern games are blurring the lines between euro and thematic with elements of both, i.e. a deep theme but low luck or some conflict.
  • Theme: This is the setting or the story of the game, for example Vikings, The Cold War, or even a TV show like Firefly or Sons of Anarchy
  • Deck builder: A common mechanic of modern games, where you start with 10 or so action cards of which 5 or 6 random cards will be available to you each turn, and during the game you ‘buy’ more cards to increase your deck, allow you to specialise in a strategy
  • Sprue: The cardboard sheet the tokens for a game come in, hopefully recycled afterwards.
  • Rush crashing:  Trying to trigger the end game condition, normally you are in the lead but you can see over players over taking you. For example placing the sixth star in Scythe.  Rush crashing can be used to oppose a strategy where a slow build up allows lots of victory points at the end of the game.
  • Victory points (Veeps /VPs): A common way of judging a winner of a game, these might be called something thematic like Glory Points in Blood Rage, many games give multiple ways to score victory points to support different strategies.
  • Box Fart: The interesting noise a box makes when opened,  normally more pronounced the first time.
  • New games smell: The lovely heady smell of a new game, glue, paints and fresh paper, similar enjoying the smell of a new book
  • Cult of the new: With lots of new games coming out the new shiny titles can push older favourites out of play. Some players love learning new games other can feel burnt out by it.
  • ‘Doing a Griff’:
    • a) Wanting to undo your turn because you made a mistake, normally allowed once per player per game as long as no hidden information is revealed
    • b): Playing so badly at a traitor game everyone thinks you are the traitor- see Cylon in Battlestar Galactica.
  • Meeple: A board game token shaped like a person often used in game to represent a person for example a farmer or a Viking and placed onto the board to trigger an action or event.
  • Shelfie: A picture of a game collection, normally nearly arranged on a shelf or shelves.
  • Tabletop game: A collective term for card, board games, i.e. games you play on a table rather than a screen. (Role play and wargames are often covered by this too)
  • Worker placement: An action in a board game where you place a worker (often a meeple) on a space to trigger an action, normally there is only space for one worker so there can be competition for access.

Do you have any terms to add?

Another great glossary over at the Great Indoors website https://great-indoors.co.uk/blog/board-game-terminology-a-reference-guide