Giant games at our Charity day. We are welcome back two favourite oversized games, Tsuro and Jenga.
We are working very hard to give you one more massive surprise a game so large it will make Tsuro look tiny! Watch this space.
Photos of giant Tsuro https://www.facebook.com/media/set/…
The Jenga images were taken at our First charity event in 2015 which was also at The Core, we’ve changed a lot and so has TheCore Skatehereford Cic
Don’t panic! We’ve just enbiggened another game, the crazy team have spent over 100 hours making this. We’ve managed to grow it from 2 inches to nearly 6 foot tall, and kept about 70% of the orginal rules. Total cost is probably less than the base game .
This dwarfs giant Tsuro which needs 3m by 3m of floor to play it. This is going to be need about 5m.
There is some place holder art to replace but it will be ready for 19th May https://www.facebook.com/
Welcome to Hereford city, the cathedral is over 6ft tall.
HB HQ 😀
Fighting over (literally) the last building
Sponsor Meeple class
Our fourth Annual Charity Day is nearly upon us. I’ve been looking back at our past events. All were successes and held lessons to learn little things to improve on and I like to try something new with each event.
Year one 2015
The first event was at The Core, which was an amazing venue, (we’ve back there this year) We had loads of space including a dedicated space for Molkky, although shiny floors make it far more challenging as they rolled miles!
The event ran smoothly and raised just under £500.
Lessons learned, the raffle went on slightly too long (too many separate prizes) and giant round tables aren’t great for board games.
Year two 2016
We found a venue which was free to hire, the function room of The Black Lion. We packed this venue out with the event and raised just over £500. We formed Herefordshire Board Gamers shortly after this and this was our home for nearly a year.
We added an auction to make sure we got maximum money for the top prizes, this went really well. Our attendance was similar to year one we had yet to build a community and didn’t have the backing of The Core community.
Lessons learned, you need help to run and advertise events.
Year three 2017
The Imperial function room, which is the home of our Thursday night events. The room is T shaped which allows us to move noiser or side events away to manage noise. The light could be slightly better but a great space, unfortunately not wheel chair accessible. Having the backing of the community in advertising the event and teaching the games helped loads.
Lessons learned. Secret / blind auction didn’t quite work and I think we could have raised more money with a traditional auction. We added Artemis Starship bridge simulator as a side event. We also decided too many mandatory events or activities breaks up the flow of the event too much.
Final lessons learned I need to take better photos. I am normally so busy teaching and greeting, coupled with not wanting to intrude..
It is going to be great to be back at The Core, it also looks very different to the first photos, they have been on a great journey too and look vastly different. This is a great venue huge and more accessible 1 step rather than a flight of stairs.
Kitchen and Tuck shop
Less than two weeks to go to our Charity 24 hour game-a-thon.
We’d still love your donations, if you don’t have cash we can also take raffle prizes for our May Charity day, please get in touch. https://mydonate.bt.com/fundraisers/24hourgameathonhereford
It is going to be good fun and a hard challenge, staying pleasant for a whole 24 hours 😀
There is no perfect answer to this but the following tips, should create a welcome friendly environment. Everyone likes to know the lie of the land, the basic rules and what to expect but more so if you have anxiety, autistic tendencies or a number of other issues.
So double check and make sure everything is clear even down to signage and drinks options. Set and manage expectations
Step one: Prepare: Advertise and set expectations
1) Advertise, find your players but clearly set expectations of the kind of games being played, what games are provided, are their teachers?
2) Is there a cost to the event
2). Where, when, what food and drink is available what is the cost?
3) Take requests for games and ask if people are bringing games to teach.
4) Send out rules videos or lists of the games being played so people can research
5) Include photos of the venue and gaming space. including accessibility information, stairs, lifts disabled toilets
6) Provide a map to the venue including parking information
7) Provide a second private channel for information and feedback. (Messenger) to answer questions before the event
8) Provide photos of the organizers
9) Provide photos of previous events to help set expectations.
Step two: The night: Ensure a friendly welcome atmosphere
1) Ensure the venue is well signed so you are easy to find. I include A4 laminated signed the whole way
2) Friendly greeter to welcome all guests to assign them to an appropriate game and game teacher.
3) An appropriate game is dependent on the gamer but be aware of:
a. overly competitive games,
b. overall complex games for new games.
c. games which are too extrovert or social and / or involve lying and bluffing.
d. Game which rules change too much, having known and controlled rules can be more comfortable.
4) The game teacher should be patient but also enthusiastic and welcoming
5) Ensure the venue has appropriate lighting,
6) Enough space between the gaming tables.
7) Control the noise including reducing or eliminating background music (Provide space between games helps with this, we also separate the louder social games and the more thoughtful euro games).
8) Be patient and tolerant, gamers with additional needs may be harder to please, may not react to social cues.
9) Ensure staff are identifiable. (Even having a different colour lanyard or badge would do)
10) Name stickers or name tags for all guests removes the pressure of asking or remembering names.
11) Provide a quiet or quieter space for people to unwind or decompress.
12) Include a flag or player match making system to make finding gamers easier if you don’t have an active host arranging this.
Step three: The growth
1) Grow and nurture the culture to be friendly, inclusive and welcoming.
2) Ask for feedback
3) Allow volunteers to step up and be involved. (Ownership of tasks and feeling of belonging)
4) Do not take rejection personally, even with perfect planning you cannot please everyone. Doubly so if people have additional issues.
This is not a once size fits all guide everyone is different and i am a gamer with an interest in inclusivity and making sure everyone has a good time not a medical professional. Hopefully these tips will help, they are mostly obvious.
It is also worth considering, players with vision issues including colour blindness, picking game carefully, marking up components, swapping components out or just helping to read public or open text.
This is work in progress so I’d love any feedback or comments.